![]() ![]() That blue frog hanging from the ceiling? You can work out that it's a bat without being able to see that it's a bat. The second is that the mod exposes Spelunky's underlying ruleset. Look at that frog hanging from the ceiling, you'll gasp. The Blue Frog mod masks the appearance of the enemies and obstacles around you, but obscuring the sprites has two effects. It's what allows you to navigate and improve at navigating a world that's shifting around you with every new life. You build a mental wiki of details - 'Cavemen move like this,' 'Bats swoop down like this', 'Tiki traps fire like this' - until you can play out the outcomes of every procedurally generated obstacle. Getting good at Spelunky is about expanding and refining your internal simulation of the game's mechanics. If you don't want spoilers as to why, you definitely shouldn't read on. That sounds initially dumb, but actually it's clever and great. It's for Spelunky, and it turns every character sprite in that game - the player, plants, bats, exploding frogs, the ghost, everything - into the blue frog sprite. ![]() Because - SPOILERS - it's called the Blue Frog mod. If you'd rather not be spoiled as to the name of that mod, you'd probably be better off not reading the rest of this post, really. If you'd rather not read spoilers on whether a cool mod exists, you'd better stop reading this sentence right now because - SPOILERS - it does. ![]()
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